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 June 2010 : Wireframe now available

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Riva
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PostSubject: June 2010 : Wireframe now available   Thu 3 Jun 2010 - 1:49

As you have seen, some wireframe pics are now viewable from a car page.

This isn't totally innocent, the aim is to hold back thieves (some of these models are available from another video game and most of the time, viewable as wireframe, so it's easy to compare quickly if need). Then, this can be a source of inspiration and help for beginners in 3D modeling.

Thanks to César for his useful idea.

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Zac4084
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PostSubject: Re: June 2010 : Wireframe now available   Thu 3 Jun 2010 - 1:58

Nice add to the site. Not needed, but its good to have some.
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Silent1Unknown
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PostSubject: Re: June 2010 : Wireframe now available   Fri 4 Jun 2010 - 8:26

Awesome work, Riva. I love looking at wireframes. Theyre not just inspiration for noobs, but for me too Wink.....then again, I havent modeled many cars.....so I'm really a beginner too. Razz

But it seems those pictures dont have any perspective in them. Did you take those screenshots from the usual TOP, RIGHT, FRONT and BACK viewports? You should try the "USER VIEW" viewport. Its very helpful sometimes, even during modeling.
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Riva
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PostSubject: Re: June 2010 : Wireframe now available   Fri 4 Jun 2010 - 14:43

We changed the focal length (SHIFT + right click from the 3D view) to get more visible tris during shot.

I never tried the "User View", are you able to change the view too (except zoom) ?

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Zac4084
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PostSubject: Re: June 2010 : Wireframe now available   Fri 4 Jun 2010 - 15:47

So you took these in ZM?


BTW- do you plan on changing the cars in the fantasy addons? Cars like the Ascari and Gumpert aren't fantasy. Wink
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Silent1Unknown
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PostSubject: Re: June 2010 : Wireframe now available   Fri 4 Jun 2010 - 19:22

Riva wrote:
We changed the focal length (SHIFT + right click from the 3D view) to get more visible tris during shot.
Wow, there's something new I learned today. Very Happy Yea, moving the camera away from the car essentially reduces perspective the farther you go. So perfect blueprints images are done by taking the camera to infinity and then zooming back in enough so the image is visible. In real life, its impossible to go to infinity (also to zoom back that much Razz), but not in 3d software.

Riva wrote:
I never tried the "User View", are you able to change the view too (except zoom) ?
User view is exactly like the 3D view, but you can edit the model from here. Also, to change the camera view (pan, rotate, depth..etc) same way as in 3d view but hold ALT all the time.
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Riva
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PostSubject: Re: June 2010 : Wireframe now available   Fri 4 Jun 2010 - 20:05

Thanks for the tip, indeed ALT works.

@ Zac : yep it's planned, these brands aren't common but I even so added Kamaz, Scion, Ikarus or Triumph, too.

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aaro4130
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PostSubject: Re: June 2010 : Wireframe now available   Fri 17 Sep 2010 - 13:34

Wow, never knew you could change the focal length
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