Riva Owner

  Age : 26 Joined : 24 Jun 2007 Posts : 606 Localisation : Belgium
 | Subject: [RULES] Vehicle & track requests (01.02.09) Fri 29 Aug 2008 - 16:40 | |
| If you want to play with a new addon for Midtown Madness 2, you can now post your vehicle or track request.
First of all I need some infos about your request i.e. the original author name, his email address, his website, the link of this file, the source and a pic if possible.
You can also add some specifications concerning the vehicle suggestion (top speed, horsepower and so on), the track length but also add a correct flat pic for the dashboard.
Then I'll check your request.
You need to know some things about my conversion steps.
1. The limit for a MM2 vehicle is based on the total body vertices. If this count exceed 65.000 I can't convert this car for MM2 without remove some parts to have maximum 55.000 vertices (no limit for the other parts like wheels). There's no limit for the polycount except your PC system
2. Only medium and high polygons models with a very good look (without serious normals problems, imperfect details, etc) will be accepted.
3. I can't propose traffic, cops and pedestrians for the track conversions because I need to made roads, sidewalks and other roads details with accuracy what ZModeler cannot do except with some restrictions (no corners, no high roads).
4. TDU and NFS MW models are very hard to handle. I don't convert cars directly from these games. If you find these cars available for another game (e.g. GTA SA), update your post.
5. Please use the search tool before posting.
6. This thread was made only for conversions requests not for scratch models, thanks for your understanding.
Thanks for your interest pals.
Last edited by Riva on Fri 2 Jan 2009 - 13:35; edited 18 times in total (Reason for editing : New added rules) |
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